Intro & News

Mortalis: Back to the Roots is an MMORPG with the aim of rebuilding civilization on a strange and hostile planet. The game is set on the mystical planet Mortalis, which holds a secret background for players to uncover. Players take on the roles of human clones who have been exploring the cosmos in search of a new habitable planet after Earth’s destruction. Following a catastrophic accident to their mother ship while in orbit around Mortalis, they are compelled into an emergency evacuation descent onto this new planet, where they must construct a new civilization from the ground up.


November 2023 Dev Talk

This time in Dev Talk:

  • raising money to publish English version of the book The Gods to Be. Support the book here;
  • what we have been doing since June;
  • we’ll finish up with a footage of the Demo Game.

Estonian Sci-Fi Novel Aims for International Recognition

  • Book: “The Gods To Be” is the English version of the renowned Estonian sci-fi writer Maniakkide Tänav’s book “Tulevased Jumalad”, initially set to release as an e-book​​.
  • Author: Maniakkide Tänav, a member of the Estonian Writers’ Union and Estonian Science Fiction Association, has won eight Stalker awards. His literary range extends from zombie gore to space adventures​​.
  • Illustrator: The book’s illustrations are crafted by Mark Antonius Puhkan, whose artistic works have been acclaimed both in Estonia and internationally​​.
  • Story: The novel narrates the ordeal of a geneticist, nicknamed Badass, who lands on an alien planet following a spaceship crash, where survival becomes his primary challenge​​.
  • Broader Goal: The project’s ambitious goal is to introduce Estonian science fiction and mythology to a global audience​​.
  • Funding: The financial aim is to raise 3000 euros for publishing the e-book, which includes translation, layout, and illustrations. Upon reaching 5000 euros, a limited print edition can be published​​.

Supporters and enthusiasts are encouraged to participate and contribute to this exciting venture!

New Introduction Video (2023)

Very First Introduction Video (2021)

Summer Party 2023

No Dev Talk in August. We had a summer party instead. 🙂 Take a look.

July 2023 Dev Talk

  • General overview of what we are working on – the news!
  • Insight into the experience and skill system of the game.
  • Biomes inside the game. Discussion with Agur continues.

June 2023 Dev Talk

This time in Dev Talk:

  1. We would like to address the delay in developing the leaderboard feature for Space Invaders.
  2. Get ready for some thrilling updates on the progress of our demo game.
  3. Financing plans.
  4. Introduction to the Biomes of the Demo Game.

May 2023 Dev Talk

  • Introduction to Demo Game story and environment, part 1;
  • Demo Game progress;
  • Community building priorities.

Kickstarter Is Live!

Check out on Kickstarter what we are up to. A lot of new videos and concept art.

April 2023 Dev Talk

  • Focus is on Demo Game;
  • Kickstarter launch date revealed – May 1st. Follow us here;
  • A new team member Kellen introduces himself.

March 2023 Dev Talk

This time in Dev Talk:

  • Book release. English book will follow. Translation is done, needs proof reading and pictures.
  • Also, what this means to the game, community and for the future.
  • Three new members in the team: Oskar, Kellen, Alvar. Very good examples of how to get into the team!
  • We have now prepared documentation for the single player demo game.
  • Poll: what you as a player would like to see in a demo game or what are the things you really want to experience in the start of an MMORPG game? Poll link:
  • Who do we need on our team. What are the benefits of joining now. We are looking for: Web developer, Social media communicators for FB, Instagram, Reddit, forums, etc. People who will look up different content creators, connecting with them and inviting them to the short discord video call. Marketing people, human resources manager, different content creators, 2D/concept artists, 3D artists, Unreal engine developers, programmers, level designers, quest writers, book publishers, TV series publishers
  • Introduction video of our translator Martin.
  • Two videos out now in WolfsZeit’s channel.
  • We will make our Kickstarter live. Date to be announced in April Dev Talk.

Why and how to join Team Mortalis

Second Video from Wolfszeit!

Our Vision Architect Kristjan answering comments and questions from previous video from Wolfszeit’s channel. To reflect to the gaming community that our goal is to be transparent and intentions sincere.

Mortalis Game Book Is Here!

The Mortalis Game book “The Gods To Be” is printed! In Estonian “Tulevased Jumalad”. You can buy it now@
We are preparing to publish it in English, next.

February 2023 Dev Talk

This time in Dev Talk we answer questions from fans:

How you can benefit already by telling about Mortalis and get points to the future?
What do you imagine the graphics to be like in your game?
What are your ideas about immersive audio in Mortalis and what mistakes other developers are doing?
Have you tried to play Sea of Thieves? It has really cool systems in place, maybe you could even do a “let’s play” video with your team?
If you kill a “stronger” mob what happens then? Do you get better loot from it or any of that mob’s skills also?
Maybe there could be a video about things you most dislike in current games (mechanics, story elements, immersion, scams, ganking, competition between game studios, etc)? Something maybe even like “Top 10 problems currently in gaming” and how Mortalis will solve them. What engine will this game run on?
Estimation about minimum specs?
Maybe Mortalis could have some sort of a signature game as part of the lore?
What could be achieved with AI in the game? How AI could be used to make the game itself?
How you could earn money by playing the game? Do you have some systems already in place for that?
Which development methodology your company will use?
Could you make a video where you go deeper into the advanced AI?
What we can expect to see that will grow the community and player base? What kind of classes and races will be in your game?
What will the inventory system be like?
How many active players should the game have before it can be considered to be “massively”?
How new players could afford the good city plots? Maybe there could be a game mechanic for new players to take out loans from the game system?

Biggest News in the history of Mortalis Game!

Our First Coverage In YouTube! Thank you Wolfszeit for being the first content creator to talk about us!

Dear reader, if you are also a content creator and would like to help us on our journey, contact us at game[at] or in our Discord channel. We can provide you with ideas, materials and visuals about MMORPG “Mortalis: Back to the Roots”.

January 2023 Dev Talk

This time in Dev Talk:

Why we do things differently?
Why there hasn’t been innovation in MMORPG world over 15-20 years?
Team discussion on crafting system.
Preparing for a demo game and crafting system.
Our Siret, voice of Keio will talk about herself.

December 2022 Dev Talk

This time in Dev Talk:

intelligent NPCs
starting a village
building a house
adventure and exploration
be careful
skill development

November Dev Talk

This time in Dev Talk:

Background story
Character creation
Escape to the capsule and tutorial
How to play with your friends in game
What options you have when you are landed
First crafting options
This time our Sound Engineer and Video Editor Henri introduces himself

October Dev Talk

What we want to address in this video is the nature of the community. What kind of community we expect to build and why the nature of the community is so important? Different examples about 6 other games.

We feel that we already need moderators amongst our fans!

This time our Lead Artist Toni introduces himself.

There will be more videos about our game systems and why we are different from other games.

Development Roadmap

We explain our roadmap to game launch, and why it is important to build the community first.

Please, take a look.

September Dev Talk

3D render jam 29.09 – 02.10.22.
Kickstarter journey so far and we are now so so close.
We played Embers Adrift, Fred will talk more.
This time our Vision Architect Kristjan introduces himself.
Kang Kung’s question – How Kristjan and Mihkel grew into game designers?

August Dev Talk

Kickstarter postponed.
We wrote to several game studios.
We have observed MMORPG games for decades.
This time our Narrator Jim Sharman introduces himself.
Stay tuned for yet another community question!
Our game is based on 5 core ideas: In this video we talk about “Earn while playing”.

3D Render Jam

Time: September 29 to October 2

Location: our Discord channel.

The 3D Render Jam was inspired by our team’s artists to kick-start the process of game development.  As we are a bunch of enthusiasts ourselves, our resources are limited, so we came up with this jam. In exchange for participating, winners earn prizes and may be invited to join the Mortalis: Back to the Roots development team!

To get more info and participate, click here!

July Dev Talk

We continue to introduce our team members. This time we have new co-host: our Lead 3D Artist Robert Põldmaa. We cover one of the core ideas – “Contribute and be recognized”. 3D Render Jam announcement.

There is an important question for you in the end of the video.

June Dev Talk

This time, as usual, we have some news, but also our lead writer introduces himself. We cover one of our core ideas for the game – “Build the world and create its story. Your surroundings are defined by you and your actions and decisions.”

There is an important question for you in the end of the video.

May Dev Talk

This time we talk about our Kickstarter progress, a fun minigame on our website, new concept art on Instagram, and one of our core ideas for the game – equality in game.

April Dev Talk

We have a Dev Talk ready for you. We speak about:

– state of Kickstarter preparations,

– new social media channels and people we are looking for,

– core idea of the game: immersion.